Run the course · bank any time · 98% RTP
Party Run is an agility course with money on it. Every lane you cross raises the multiplier on your Old School RuneScape gold, a trap anywhere along the course ends the run, and you can bank what you've built at any lane. The difficulty you pick decides how many traps there are.
The course is drawn from 20 spots, and the difficulty you choose decides how many of them are traps - 1, 3, 5 or 10. The multiplier is the inverse of the cumulative survival odds with a flat 2% edge taken off, so - as with Mines - the trap count changes your volatility and not the cut.
The paytable was reverse-matched against the real published figures for this format, so the numbers line up with what experienced players expect from it elsewhere.
2%, flat, at every trap count.
Yes, after any lane you've crossed - the current multiplier is always on screen.
Every round is generated from a server seed that is hashed and shown to you before you bet, combined with a client seed you control and an incrementing nonce. When you rotate your seed the old server seed is revealed, so you can replay every round it produced and confirm nothing changed after the fact.
18+ only. FireBet is not affiliated with Jagex Ltd. Play responsibly.